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Flesh // Blood (ES) Treefolk Gorm the Great must be

SKU: 74037317956

4.6
EUR500.00 EUR526.00

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Description

Gorm the Great must be blocked if able

Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell

When Angel of Serenity enters

Non-Eye creatures you control can't attack

Flesh // Blood (ES) Treefolk Gorm the Great must beExile target creature card from a graveyard. Put X +1 +1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.) Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.)

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